Procedure for regging
It is at the image processing stage that lines are copied into each reg drawing from its associated reg-to drawing(s). It follows that you must define how regging is to occur before you image process any regged drawings. If you don't set up regging first, the ImageProcessor won't know that a drawing is a reg drawing, and so won't copy in the lines of its reg-to drawing(s).
Regging is defined using a Register To node in the Director application.
The procedure you use is basically the same, no matter what type of regging you're doing:
Create and scan in your artwork
- Create and scan in the level(s) you'll use:
- Create the levels using either Director, or ScanLevel.
- Scan the drawings into the levels, using Scan Level in the same way as normal.
- (This includes any regging lines from backgrounds that you have hand-traced.)
- Create and scan in any overlay(s) you'll use, using Scan Background.
- Create and scan in any background(s) you'll use:
- Create and scan the backgrounds, using Scan Background as usual.
- Trace the regging line(s) needed using InkPaint's Trace Brush tool; see Tracing lines from a background with the Trace Brush tool.
Set up the regging
- Define the regging, using a Register To node in Director.
Image process the reg drawing
- Image process the reg drawing, to copy in the reg-to lines, and close off all the regions.
- If an overlay is involved, the Image Processor recognizes this. It automatically creates a reg-to drawing of its edge; it then gives you the chance to add any additional reg-to lines to the drawing before proceeding - for example, to trace an internal feature of the overlay.
- You can image process the reg-to drawings any time you like, since they're unaffected by regging.
Ink and paint the resulting regged level
- Ink and paint the resulting regged level.